ØMagnet

[FreeCourseSite.com] Udemy - iOS 13 & Swift 5 - The Complete iOS App Development Bootcamp

Torrent Hash :
9f8672c65c719b27416b4682d7bc8dfe310c665e
Content Size :
21.93 GB
Date :
2019-11-04
Short Magnet :
Short Magnet
https://0mag.app/!YRDA7M QR code
Files ( 1000+ )size
73. Bonus Module How to Make an App Overview/1. How to Make an App From Beginning to End.mp4999.21 MB
1. Module 1 Getting Started with iOS 13 and Swift 5.1/3.1 App-Brewery-Massive-Bundle.zip.zip590.38 MB
24. LEGACY - Getting Started with iOS 12 and Swift 5/4.1 App Brewery Massive Bundle.zip.zip590.38 MB
72. Bonus Module Ask Angela Anything/3. AAA 3 - How to Start Freelancing & much more.mp4565.94 MB
72. Bonus Module Ask Angela Anything/1. AAA 1 - How to Soak in Programming Concepts & much more.mp4233.32 MB
72. Bonus Module Ask Angela Anything/2. AAA 2 - Schedule for Learning to Code & much more.mp4225.07 MB
16. Module 16 - Machine Learning with iOS CoreML Framework/7. How to Import the Image Recognition Model & Enable Camera Functionality.mp4214.58 MB
48. LEGACY iOS 11 - Advanced CoreML - Convert Pre-Trained Models Using CoreML Tools/16.1 WhatFlower-iOS12.zip.zip204.06 MB
48. LEGACY iOS 11 - Advanced CoreML - Convert Pre-Trained Models Using CoreML Tools/3.2 Flower Classifier.zip.zip202.74 MB
7. Module 7 - Using and Understanding Apple Documentation/3. The 5 Step Approach to Solve Any Programming Problem.mp4201.2 MB
13. Module 13 - Networking, APIs and Core Location/18. Using CoreLocation to get Location Data.mp4199.16 MB
18. Module 18 - ARKit - Introduction to Making Augmented Reality Apps/6. How to Detect Horizontal Planes in the Real World.mp4192.31 MB
11. Module 11 - Swift Classes and Object-Oriented Programming/8. Segues and Navigation for Multi-Screen Apps.mp4182.24 MB
15. Module 15 - SwiftUI/4. How to Create Complex Designs and Layouts using SwiftUI.mp4179.49 MB
44. LEGACY - Advanced Swift Part 2/13. Swift Structs vs. Classes - In Practice.mp4178.09 MB
16. Module 16 - Machine Learning with iOS CoreML Framework/8. Getting Image Recognition Results Back from Our V3 Model.mp4165.1 MB
30. LEGACY - Programming in Swift 5 for Beginners [Using Swift Playgrounds]/13. Using Loops in Your Program.mp4161.33 MB
4. Module 4 - Build an iOS Dice App to Learn Swift Programming Basics/4. Let's Link Our Design to Our Code.mp4157.59 MB
44. LEGACY - Advanced Swift Part 2/16. Guard Let vs. If Let When to Use Which.mp4156.61 MB
44. LEGACY - Advanced Swift Part 2/11. Conforming to MVC.mp4152.47 MB
49. LEGACY CreateML - Building Our Own Machine Learning Model for Image Recognition/2. How to Gather Data for Training.mp4149.52 MB
20. Module 20 - ARKit 2 - Use Live Tracking Image Recognition for Pokemon App/6. Tracking Multiple Pokemons.mp4144.34 MB
44. LEGACY - Advanced Swift Part 2/4. Swift Access Levels.mp4142.49 MB
11. Module 11 - Swift Classes and Object-Oriented Programming/11. Use Optionals in Practice and Add the Finishing Touches with Colour Literals.mp4141.39 MB
17. Module 17 - CreateML 2 & CreateML - Build Our Own Machine Learning Models/2. How to Gather Data for Training.mp4138.37 MB
19. Module 19 - Advanced ARKit - How to Measure Real World Dimensions in an ARKit Ap/3. Calculating the Distance Between Two 3D points.mp4137.2 MB
13. Module 13 - Networking, APIs and Core Location/3. Learn to use the UITextField.mp4132.74 MB
18. Module 18 - ARKit - Introduction to Making Augmented Reality Apps/5. How to Find and Import 3D Models for AR.mp4131.41 MB
42. LEGACY - In-App Purchases and Apple StoreKit/9. Giving Users Access to Purchased Content.mp4130.3 MB
24. LEGACY - Getting Started with iOS 12 and Swift 5/13. A Walkthrough of the Xcode Development Environment.mp4128.49 MB
42. LEGACY - In-App Purchases and Apple StoreKit/6. Implementing the In-App Purchase with Apple StoreKit.mp4126.46 MB
18. Module 18 - ARKit - Introduction to Making Augmented Reality Apps/2. How to Setup and Configure Your Project for AR.mp4125.73 MB
20. Module 20 - ARKit 2 - Use Live Tracking Image Recognition for Pokemon App/5. Adding 3D Pokemon Modes to Card Tracking.mp4124.14 MB
28. LEGACY - Build a iOS Dice App to Learn Swift Programming Basics/9. Learn About Arrays in Swift and Programmatically Update the Display.mp4123.97 MB
44. LEGACY - Advanced Swift Part 2/3. Accumulating Numbers in the Calculator.mp4123.8 MB
28. LEGACY - Build a iOS Dice App to Learn Swift Programming Basics/2. How to Design Your App.mp4123.62 MB
19. Module 19 - Advanced ARKit - How to Measure Real World Dimensions in an ARKit Ap/2. Detecting the Start and End Points of Our Measurement.mp4123.23 MB
4. Module 4 - Build an iOS Dice App to Learn Swift Programming Basics/7. Storing Data using Variables and Arrays.mp4120.23 MB
13. Module 13 - Networking, APIs and Core Location/10. JSON Decoding.mp4117.59 MB
20. Module 20 - ARKit 2 - Use Live Tracking Image Recognition for Pokemon App/2. Adding Tracking Images.mp4116.49 MB
28. LEGACY - Build a iOS Dice App to Learn Swift Programming Basics/3. Linking Design with Code.mp4114.97 MB
49. LEGACY CreateML - Building Our Own Machine Learning Model for Image Recognition/3. How to Train a Brand New Machine Learning Model with CreateML.mp4109.97 MB
21. Module 21 - ARKit 2 - The Harry Potter Style Live NewsPaper/3. [Challenge] Detecting Images in AR.mp4109.89 MB
18. Module 18 - ARKit - Introduction to Making Augmented Reality Apps/3. How to Create a 3D Object in Augmented Reality.mp4106.07 MB
33. LEGACY - Coding Challenge #3 - Control Flow - Build a Story App Like Lifeline/9. Optional Destini Solution Walk Through.mp4105.67 MB
9. Module 9 - Design Patterns and Swift Structures/4. [Swift Deep Dive] Structures, Methods and Properties.mp4105.54 MB
44. LEGACY - Advanced Swift Part 2/7. Advanced Swift Optionals.mp4105.24 MB
18. Module 18 - ARKit - Introduction to Making Augmented Reality Apps/12. [Optional Lesson] Refactoring Our Code for Better Readability.mp4104.45 MB
11. Module 11 - Swift Classes and Object-Oriented Programming/4. [Swift Deep Dive] Classes and Inheritance.mp4103.84 MB
13. Module 13 - Networking, APIs and Core Location/4. [Swift Deep Dive] Protocols.mp4102.72 MB

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